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First, there was emptiness, the nothing before time and thought and form. Then there was a light in the nothing, and the light defined the emptiness. The light grew, and in time the light felt that which is emotion. Emotion grew to thought, and with thought came identity, and the light became an all-encompassing entity.
We know this entity as Irotana, the Mother Goddess.
She was and is light, and life, and love and all that is good. Yet also within her was the desire to create, to mold, to bring form to the nothing. Thus did Irotana create the world, its waters and its land, its fiery core and its gusting winds.
Yet the Goddess was alone. She desired to bring form from her very being, to bring forth other entities from her very essence. Thus did she fill her womb with thought and emotion, with fire and water, with breath and blood and form. And thus did the Goddess give birth, and become the Mother of All.
First came Tyrea, the nurturing eldest, solid of spirit, long of patience, the first daughter of Irotana. Then came Aeryon, swift and decisive, with music in his heart and wisdom in his fierce gaze. Laugar was next, with a laugh as deep as the seas, easy of temper and slow to anger. Then Claeryn, ever quick to rage yet otherwise gentle and warm of heart, ever loving of a good trick and a good laugh. And at the last came Chaos, she whose name is lost to time, mischievous and whimsical, capricious and temperamental, ever indulged by her older siblings.
In the age that followed the birth of Irotana's children, all joined with her in populating the world we now call Calacia. Irotana herself created the elves, pure of spirit, one with her world, companions of the gods. They spread throughout the world, tending to nature, living among it peacably. Aeryon took a tribe of elves and gave them feathered wings, and they became the servants of the gods. Claeryn, in a fit of creative whimsy, selected a tribe of elves and granted them wings, scaled and sailed like the wyvern's wings, and they became the dragoons. Tyrea selected a third tribe of elves and melded their form with rock and tree and earth, and they became the gnomes. Laugar granted a fourth tribe the power to grow fins when they entered the water, and they became merfolk.*
But it was a different tribe of elves that drew Chaos' attention, a tribe of mischief that occasionally grew malicious, a tribe curious and inventive and restless. She fused them with the essence of the void and of her own chaotic blood. They became soulless things, hungry things, thirsting for the lifeblood of other creatures. Vampires.
The other gods were horrified and shocked at this twisted creation. They forbid her from touching their creations, lest she pervert them accidentally. And they tried to destroy her creation. Chaos protested, but they would not hear, and so she hid away as many of the vampires as she could, believing them beautiful in their cold predatory ways, while the rest of the vampire tribe was destroyed by her siblings.
She grew bored, merely watching mortals play out their lives. She grew bitter, watching her siblings continue to create while she was forbidden to. And so, against her siblings' commands, Chaos created creatures of her own, ogres and their ilk. In vengeance for her slain vampires, she sent her creations rampaging across the world, slaying everything they came across. Some of the angels, servants of the gods, followed her in her rebellion, and she granted them the power of shapeshifting, and they became the demons.
Irotana's children battled Chaos and her mortals as their youngest sister's rebellion grew to outright war. Thus did the four older gods chose realms to direct in the battle against their sister's perversions of Irotana's world. Tyrea had long been drawn to the earth, and she directed those of that realm to fight. Aeryon took charge of air, Laugar of water, and Claeryn found his realm in fire.
War continued, and the four gods realized they needed strong weapons against Chaos. Each called sentients to them and granted them powers to protect the realms. These Protectors of the Realms became druids, priests of the gods, weilders of divine magics.
Yet the druids were not enough protection still. The gods pondered on this, and finally realized a solution - they would make creatures to bond with sentients and fight Chaos together. Thus were the bonds created, phoenixi and maricorns, kraenon and gryphons and all the rest. But Chaos would not be outdone, and thus did she create bonds for her own forces, twisted forms of her siblings' creatures.
Thus passed the sixth age, and Calacia revolved into the seventh age, that of fiercest war. In this age, the gods battled most ferociously, and destroyed much. Where their blood spilled sprang forth new life, the elementals of fire, earth, wind, water, and chaos, who contented themselves with keeping the element balance of the world in place. Many people fled to a large island, and to other parts of the world, yet it was the island that most fled to. They called that island Shadow Star. It was so named because although it was a refuge, a lone star of hope, it was under the shadow of war and chaos.
The rest of the legend we weave yet, as the present spins to the past and events of today become history's tales.
(*The mortal angels of current-day Shadow Star are actually descendents of those near-immortal angels who are servants of the gods. Those angels interbred with humans (which aren't native to Shadow Star, but are actually from our Terra), and the current angels are little more than attractive humans with feathered wings. The same goes for merfolk. Due to the fierce rivalry between elves and dragoons, or perhaps causing it, the elves perpetuated the legend that dragoons were the result of a disgusting mating between dragons and elves. Some dragoons agree, though they take pride in the idea that they have dragon blood. The truth, that they're Claeryn's creation, has been mostly lost.)
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