Healers

One of the newest additions to the guild itself is the Healer's Guild, for many use magic or alchemical compounds to help heal people in need, as well as for ease in funding and maintenance. It was also decided, that even though they were now part of the Mage's Guild, the Healers would maintain their own hall, for it seemed more sensible and safer to bring ailing people somewhere that could prove more hazardous than the reason the person was hurt to begin with. Healers don't always use magic; some of them don't have the least bit of Talent, and use herbs and salves and potions instead. All healers can do general first-aid, but most specialize in some species-type or another.







Healer Specialties

As healers take a path to mastery, they choose specialties to work in that best suit their skills. It's uncommon to have more than one or two specialties completely mastered, but all healers have at least rudimentary knowledge of all areas of healing.

Draconic Healers

Healers who specialize in healing draconic creatures, whether they be ryuuki, kyushi, fire dragons, or the tiny wyverns. They're also good with dragoon wings and anything reptilian.

Equine Healers

Healers who specialize in healing equine-type creatures: centaurs, pegasi, horses, equines, maricorns, that sort of thing. Some also have a basis in healing the human body as well.

Flight Healers

Those healers who specialize in healing those who are winged. They generally have a good understanding of the human body, but their specialization is wings - angel wings, gryphon wings, ryuuki wings, phoenix wings, whichever. Many can also treat gryphons, phoenixi, ryuuki, etc apart from their wings.

Fur Healers

Those healers who specialize in healing mammals, furred creatures. Wynds, kraenon, flamecats, and most of your typical pets. These are the "pet veterinarians" of Shadow Star.

Hominid Healers

Most healers have at least a basic knowledge of how to treat the human part of humanoids, but hominid healers specialize in it. They know the human (or elven) body inside out. If there's a major or difficult internal injury, a hominid healer is usually called to help.

Mind Healers

Shadow Star's psychologists, in a sense. These are almost always psions - telepaths and empaths especially. There are magics that can rip a mind to insanity, and mind healers help repair that using magic (counseling and Terran psychiatric practices aren't too well developed in Shadow Star). They'll work with people who've lost a bond, or sometimes those whose minds are damaged without magic.

Water Healers

Those healers who specialize in healing those of the water realm. Fins, tails, dolphins, whichever.

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Ranks

Novices

Called apprentices in other guilds. Novices are those students who have just applied to the guild and have found teachers to educate them. Normally, a novice will be educated in many general branches of magic, of the differing elements, as well as herbology and alchemy, and others as they so desire. If the novice knows what they wish to become or specialize in, then they may begin learning from a higher ranked mage, but will still need to be educated in at least a few other branches. As a Novice gains experience, they can direct their learnings to specific styles, or branches. When they feel they are ready, they can take their test to graduate to Journeymen.

Journeymen

Called wanderers in other guilds. At this rank, the mage can focus entirely upon the branches they desire, either taking teachers and becoming an apprentice within the guild, or traveling, as the name describes, to seek their own ways to train and improve. At this rank, it is also possible for them to take on contracts, although usually as a group with other journeymen, or easier tasks.

Masters

Once again, once the Journeyman feels ready, and most likely, their master deems they are as well, the Journeyman will take another test of merit to become a Master. Once they pass, they can keep improving as they wish, and are also encouraged to experiment within safe ranges. A Master can also instruct lower ranked mages, and can take on apprentices, if they so desire. Master mages are also the most commonly chosen for contracts, as well as other needs, such as defense and aid during times of war.

Guildmaster

The only higher rank would be the Mage Guildmaster, and that place is held by Jonathan Na-mee at this moment. The Healers also have their own Guildmaster, since Jon felt that he wouldn't be the best at decision making for those sorts of situations, not to mention his already full hands as the standard Guildmaster.

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